The Effectiveness of Learning through Gamification with Artificial Intelligence on Mental Health (Anxiety) and Building Learning Habits for College Learners

 

Reham Mohamed Al-Ghoul1,*, Ramy Samir Mohammed ALSeragy2

1Senior Instructional Designer, Lecturer in Educational Technology Center, Faculty of Education, Mansoura University, Egypt

2Assistant Professor of Educational Technology, Manager of Education Technology Center, Faculty of Education, Mansoura University, Egypt

Emails: Reham.Al-Ghoul@gamil.com; Ramy.ALSeragy@gamil.com

 

Abstract

Gamification is the process of incorporating game-like elements, such as scoring and competition, into non-game activities to increase engagement and motivation. Artificial intelligence (AI) refers to the simulation of human intelligence in machines that are programmed to think and learn like humans. When these two concepts are combined, they can help students overcome anxiety and develop effective learning habits, and the use of AI technology can provide personalized feedback and support, ultimately improving overall mental well-being and academic success. These innovative approaches to learning have the potential to revolutionize traditional education methods and create a more engaging and effective learning environment for students. This research used gamification with artificial intelligence in learning content in an eLearning environment. The participants were 60 learners enrolled in the vocational diploma program in educational technology specialization at the faculty of education at Mansoura University. The findings of research found that incorporating game-like elements and personalized learning experiences could help reduce stress and increase motivation among students. This innovative approach to education shows promise in improving student outcomes and overall academic performance.

Keywords: Gamification; Artificial Intelligence; Anxiety; Mental Health