Measuring Visibility and Usability Features in Mobile Application
Interface Design
Wadhah Ahmed Muthanna Abdullah1,* Aygul Z. Ibatova2
1 Saint Petersburg State University, Saint Petersburg, Russia
2 Tyumen Industrial University, Russia
Emails: st082532@student.spbu.ru · aigoul@rambler.ru
Received: September 30, 2025 Revised: November 11, 2025 Accepted: December 18, 2025 ⋆ Corresponding author
ABSTRACT
Mobile application usability is often discussed after deployment through user reviews or task testing, but many visible
design problems can be measured earlier from the interface itself. This paper presents a feature-based framework for
quantifying mobile interface visibility, usability, and accessibility risk from screen-level design properties. The study
defines a Mobile Interface Visibility–Usability Quality score using observable measures such as primary-action
salience, visual density, tap-target adequacy, label completeness, contrast proxy, navigation depth, whitespace,
and clutter. The analysis uses a structured extract following public Rico and UICrit-style mobile UI data, where
screenshots, hierarchy information, and designer critique concepts support data-driven assessment. The results show
that usability quality is not determined by a single visual property. Screens with strong contrast may still be difficult
to use if feature discoverability is weak, and screens with many functions may remain usable when hierarchy and
labels are clear. The paper contributes a measurement protocol, design-risk taxonomy, empirical score analysis, and
practical remediation loop for mobile app teams seeking objective evidence before user-facing release.
Keywords: Mobile application design User interface visibility Usability measurement Accessibility Data-driven UI
evaluation
1. INTRODUCTION
Mobile applications are now the primary interface through
which many people access banking, healthcare, learning,
shopping, travel, entertainment, and public services. Their usability
depends not only on whether functions exist, but also
on whether the user can see them, understand their purpose,
and activate them without excessive cognitive or motor effort.
A feature that is technically available but visually hidden,
poorly labelled, or placed in a crowded region can behave
like an absent feature from the user’s perspective.
This paper focuses on the measurable interface layer of mobile
usability. Rather than treating usability only as a post-hoc
survey outcome, the study asks how much can be inferred
directly from screen structure and visible design properties.
The central claim is that design teams need a practical measurement
system that identifies usability risk before expensive
user testing or public release. Such a system does not replace
user studies; it provides an early warning layer that tells
designers which screens deserve closer inspection and why.
The paper is motivated by recent growth in data-driven UI
assessment. Rico provides a large repository of mobile app
screens and design structure, while UICrit and UIClip show
that mobile UI quality can be analysed using screenshot-level
features, critiques, and machine-learning models [1–3]. Accessibility
and mobile usability studies further show that visibility,
target size, navigation clarity, cognitive load, and label
quality remain recurring barriers [4–8]. These works motivate