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Fusion: Practice and Applications
Volume 4 , Issue 2, PP: 62-71 , 2021 | Cite this article as | XML | Html |PDF

Title

An augmented reality application for jewelry shopping

Authors Names :   Sarthak Gupta   1 *     Monil Pahwa   2     Prayant Gupta   3     Surinder Kaur   4     Angeles Quezada   5  

1  Affiliation :  Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India

    Email :  sarthakgupta041@gmail.com


2  Affiliation :  Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India

    Email :  pahwamonil57@gmail.com


3  Affiliation :  Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India

    Email :  prayantgupta15@gmail.com


4  Affiliation :  Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India

    Email :   kaur.surinder@bharatividyapeeth.edu


5  Affiliation :  Systems and computing department, Instituto Tecnol√≥gico de Tijuana, Mexico

    Email :  angeles.quezada@tectijuana.edu.mx



Doi   :   https://doi.org/10.54216/FPA.040203

Received: October 26, 2020 Accepted: July 01, 2021

Abstract :

Developing an augmented reality-based application to place virtual replicas of objects instead of real jewelry in jewelry shops. A virtual object is superimposed on some target that appears to be a real one. The user must wear a marker (different for the corresponding item), and that particular item will be superimposed onto that. By utilizing ICP calculation, the recreation of 3D items is conceivable. The item will be overseen itself, as indicated by the client, continuously by utilizing HAAR. Payment integrations, user authentication, and order functionality have been integrated to make this app as competitive as other e-commerce applications.

Keywords :

Augmented Reality; 3D objects; HAAR; SLAM; Marker-based AR.

References :

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[4]               Shoaib, H., & Jaffry, S. W. (2015). A survey of augmented reality. In International Conference on Virtual and Augmented Reality (ICV AR 2015) (p. 34).

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[8]               Swaminathan, R., Schleicher, R., Burkard, S., Agurto, R., & Koleczko, S. (2013). Happy Measure: Augmented Reality for Mobile Virtual Furnishing. International Journal of Mobile Human Computer Interaction (IJMHCI), 5(1), 16-44.

 

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Cite this Article as :
Sarthak Gupta , Monil Pahwa , Prayant Gupta , Surinder Kaur , Angeles Quezada, An augmented reality application for jewelry shopping, Fusion: Practice and Applications, Vol. 4 , No. 2 , (2021) : 62-71 (Doi   :  https://doi.org/10.54216/FPA.040203)