Volume 11 • Issue 2 • PP: 42 –49 • 2026
Scene-Level Assessment of Comfort, Legibility, and Spatial Control in Virtual Reality Interfaces
Open Access & Copyright
© 2026 The Author(s). Published by ASPG. This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).
Abstract
Virtual reality interface quality is not determined by visual appeal alone. A scene may look convincing while still producing unstable gaze, uncomfortable depth switching, excessive head movement, or slow target selection. This paper presents a scene-level assessment framework for measuring comfort, legibility, and spatial control in VR interfaces. The work is deliberately organized as a design-science evaluation rather than as a conventional classifier study: it begins with interface failure mechanisms, defines observable headset and scene variables, computes a Virtual Reality Interface Comfort score, and then translates the results into review actions. The empirical analysis uses a processed feature-level extract aligned with public VR eye-tracking task structures and combines gaze stability, pupil variability, vergence error, head-turn demand, tracking loss, selection latency, contrast balance, target comfort, depth pressure, and spatial-memory support. The results indicate that comfortable VR scenes are characterized by stable fixation, consistent depth placement, strong spatial memory support, and modest interaction latency, while high-risk scenes are mainly associated with head-turn demand, tracking loss, pupil variability, and depth pressure. The paper contributes a transparent measurement model, a set of scene pattern diagnostics, and a practical governance workflow for deciding when a VR interface should be released, revised, or retested.
Keywords
References
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