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Journal of Cognitive Human-Computer Interaction

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Online: 2771-1463 Print: 2771-1471
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Open access journal. All articles are freely available online with no APC.

Journal of Cognitive Human-Computer Interaction
Full Length Article

Volume 11Issue 2PP: 42 –49 • 2026

Scene-Level Assessment of Comfort, Legibility, and Spatial Control in Virtual Reality Interfaces

Massila Kamalrudin 1* ,
Mustafa Musa 2
1Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka, Malaysia
2Center of Research and Innovation Management, Universiti Teknikal Malaysia Melaka, Malaysia
* Corresponding Author.
verified

Open Access & Copyright

© 2026 The Author(s). Published by ASPG. This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).

Received: January 02, 2026 Revised: February 07, 2026 Accepted: March 14, 2026

Abstract

Virtual reality interface quality is not determined by visual appeal alone. A scene may look convincing while still producing unstable gaze, uncomfortable depth switching, excessive head movement, or slow target selection. This paper presents a scene-level assessment framework for measuring comfort, legibility, and spatial control in VR interfaces. The work is deliberately organized as a design-science evaluation rather than as a conventional classifier study: it begins with interface failure mechanisms, defines observable headset and scene variables, computes a Virtual Reality Interface Comfort score, and then translates the results into review actions. The empirical analysis uses a processed feature-level extract aligned with public VR eye-tracking task structures and combines gaze stability, pupil variability, vergence error, head-turn demand, tracking loss, selection latency, contrast balance, target comfort, depth pressure, and spatial-memory support. The results indicate that comfortable VR scenes are characterized by stable fixation, consistent depth placement, strong spatial memory support, and modest interaction latency, while high-risk scenes are mainly associated with head-turn demand, tracking loss, pupil variability, and depth pressure. The paper contributes a transparent measurement model, a set of scene pattern diagnostics, and a practical governance workflow for deciding when a VR interface should be released, revised, or retested.

Keywords

Virtual reality Interface comfort Gaze stability Spatial usability Scene evaluation

References

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Cite This Article

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format_quote
Kamalrudin, Massila, Musa, Mustafa. "Scene-Level Assessment of Comfort, Legibility, and Spatial Control in Virtual Reality Interfaces." Journal of Cognitive Human-Computer Interaction, vol. Volume 11, no. Issue 2, 2026, pp. 42 –49. DOI: https://doi.org/10.54216/JCHCI.110207
Kamalrudin, M., Musa, M. (2026). Scene-Level Assessment of Comfort, Legibility, and Spatial Control in Virtual Reality Interfaces. Journal of Cognitive Human-Computer Interaction, Volume 11(Issue 2), 42 –49. DOI: https://doi.org/10.54216/JCHCI.110207
Kamalrudin, Massila, Musa, Mustafa. "Scene-Level Assessment of Comfort, Legibility, and Spatial Control in Virtual Reality Interfaces." Journal of Cognitive Human-Computer Interaction Volume 11, no. Issue 2 (2026): 42 –49. DOI: https://doi.org/10.54216/JCHCI.110207
Kamalrudin, M., Musa, M. (2026) 'Scene-Level Assessment of Comfort, Legibility, and Spatial Control in Virtual Reality Interfaces', Journal of Cognitive Human-Computer Interaction, Volume 11(Issue 2), pp. 42 –49. DOI: https://doi.org/10.54216/JCHCI.110207
Kamalrudin M, Musa M. Scene-Level Assessment of Comfort, Legibility, and Spatial Control in Virtual Reality Interfaces. Journal of Cognitive Human-Computer Interaction. 2026;Volume 11(Issue 2):42 –49. DOI: https://doi.org/10.54216/JCHCI.110207
M. Kamalrudin, M. Musa, "Scene-Level Assessment of Comfort, Legibility, and Spatial Control in Virtual Reality Interfaces," Journal of Cognitive Human-Computer Interaction, vol. Volume 11, no. Issue 2, pp. 42 –49, 2026. DOI: https://doi.org/10.54216/JCHCI.110207
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