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American Scientific Publishing Group

verified Journal

Fusion: Practice and Applications

ISSN
Online: 2692-4048 Print: 2770-0070
Frequency

Continuous publication

Publication Model

Open access · Articles freely available online · APC applies after acceptance

Fusion: Practice and Applications
Full Length Article

Volume 4Issue 2PP: 62-71 • 2021

An augmented reality application for jewelry shopping

Sarthak Gupta 1* ,
Monil Pahwa 1 ,
Prayant Gupta 1 ,
Surinder Kaur 1 ,
Angeles Quezada 2
1Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India
2Systems and computing department, Instituto Tecnológico de Tijuana, Mexico
* Corresponding Author.
Received: October 26, 2020 Accepted: July 01, 2021

Abstract

Developing an augmented reality-based application to place virtual replicas of objects instead of real jewelry in jewelry shops. A virtual object is superimposed on some target that appears to be a real one. The user must wear a marker (different for the corresponding item), and that particular item will be superimposed onto that. By utilizing ICP calculation, the recreation of 3D items is conceivable. The item will be overseen itself, as indicated by the client, continuously by utilizing HAAR. Payment integrations, user authentication, and order functionality have been integrated to make this app as competitive as other e-commerce applications.

Keywords

Augmented Reality 3D objects HAAR SLAM Marker-based AR.

References

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[8]               Swaminathan, R., Schleicher, R., Burkard, S., Agurto, R., & Koleczko, S. (2013). Happy Measure: Augmented Reality for Mobile Virtual Furnishing. International Journal of Mobile Human Computer Interaction (IJMHCI), 5(1), 16-44.

[9]               Voitik, N. V., & Maslov, M. D. (2019). Augmented reality technologies in tourism.

Cite This Article

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Gupta, Sarthak, Pahwa, Monil, Gupta, Prayant, Kaur, Surinder, Quezada, Angeles. "An augmented reality application for jewelry shopping." Fusion: Practice and Applications, vol. Volume 4, no. Issue 2, 2021, pp. 62-71. DOI: https://doi.org/10.54216/FPA.040203
Gupta, S., Pahwa, M., Gupta, P., Kaur, S., Quezada, A. (2021). An augmented reality application for jewelry shopping. Fusion: Practice and Applications, Volume 4(Issue 2), 62-71. DOI: https://doi.org/10.54216/FPA.040203
Gupta, Sarthak, Pahwa, Monil, Gupta, Prayant, Kaur, Surinder, Quezada, Angeles. "An augmented reality application for jewelry shopping." Fusion: Practice and Applications Volume 4, no. Issue 2 (2021): 62-71. DOI: https://doi.org/10.54216/FPA.040203
Gupta, S., Pahwa, M., Gupta, P., Kaur, S., Quezada, A. (2021) 'An augmented reality application for jewelry shopping', Fusion: Practice and Applications, Volume 4(Issue 2), pp. 62-71. DOI: https://doi.org/10.54216/FPA.040203
Gupta S, Pahwa M, Gupta P, Kaur S, Quezada A. An augmented reality application for jewelry shopping. Fusion: Practice and Applications. 2021;Volume 4(Issue 2):62-71. DOI: https://doi.org/10.54216/FPA.040203
S. Gupta, M. Pahwa, P. Gupta, S. Kaur, A. Quezada, "An augmented reality application for jewelry shopping," Fusion: Practice and Applications, vol. Volume 4, no. Issue 2, pp. 62-71, 2021. DOI: https://doi.org/10.54216/FPA.040203
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